Thousand Sons mod: Knowledge Is Power!

 So here it is, one of the oldest mods for DoW is finally here! Started around ten years ago by MitGas and his team, this mod has been developed by several teams, leading finally to a public release via Team Thudmeizer.

During the Horus Heresy, Ahriman and the Thousand Sons declared their Allegiance to Tzeentch, the chaos God of change. Whilst this got them out of a short term pickle, it lead to massive mutations in the ranks, turning the marines into vile mutant beasts. Ahriman used his great psychic powers to engineer a solution - the Rubric of Ahriman - which prevented any further mutation, but did so by obliterating all of those who had no psychich abilities, leaving them as walking suits of armour. The surviving marines are those who have command of psychic powers and so enemies can expect an unusally high barrage of attacks fuelled by warp energies.


In the mod, players will command the powerful Sorcerer Lord, unique in that you must pick a class; destroyer, summoner or conjurer each of which has subclasses to choose the playstyle that suits the situation.

Choosing from a mixture of marine and daemon tech trees, the player can ultimately end up commanding Ahriman himself, who has a massive selection of spells to devastate the battlefield.

With a unique visual style, custom voices, models and FX then the Thousand Sons mod was well worth waiting for!

relic00222


RELEASE NOTES
Though a beta build, Thousand Sons 1.71 is rock-solid. It is nigh official release, FULLY playable with excellent AI and complete system integration. We have extensively play-tested it, so expect solid gaming.
Once more, the AI has gone where no mod has gone before. Especially the coding for Ahriman is innovative.

relic00212



FURTHER PROGRESS


https://www.moddb.com/mods/thousand-sons-mod/downloads/thousand-sons-v20

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